Where is the lockpick in code veronica
When the area is clear you can go to the back of the garage and get the Fire Extinguisher. Search the fenced area and the bloody guillotine for the Gate Key. Make a note of the shield indentation on the door then being the trip back to the graveyard. As you make your way back around the bunkhouse you will be attacked by a pair of dogs. Kill them then continue around to the other side.
Use the Gate Key to unlock the gate and toss the key. This will shorten your trip on return visits. Head through the next compound and kill or dodge any Zombies lurking there and return to the graveyard.
More Zombies are waiting. Kill them as you make your way to the burning wreckage. Use the fire extinguisher to put out the flames and get the Briefcase. Check this item in your inventory and rotate until you see the button then you can open it and get the Material inside. Now make your way back to the machine shop and use the material on the machine so it can create a replica of the emblem.
Take this item back through the security hall which is not infested with 3 Zombies. You will have to dodge them since you have no weapons. Get your gear from the drawer then head back to the compound with the double doors. Use the emblem on the doors to unlock them then enter the next area. You are now on a long metal bridge that has a huge chunk blown out of the middle with a jeep stuck in it.
A side catwalk allows you to cross over tap the action key to go up and down the steps. Collect the pair of Green Herbs at the other end of the catwalk then double-back across the bridge to get some bullets from the front seat of the jeep.
Locate the silver metal box that is out of place and push it toward the other two creating a safe path across the flames. Climb up onto the box and cross over then climb up the steps. A pair of Zombies greet you at the top. Dispose of them then head to the large doors to the right.
They are locked but you can go through the single door just to the left and enter the Military Training compound. Kill the pair of dogs that attack when you enter then make your way to the doors at the building to your left. You are now in the lobby of the training facility. Make a right and go up the stairs. Follow the hall and enter the lab office where you can collect the Crossbow and read the Memo that gives you a clue to the access code.
Now go back downstairs and get the Red Herb from the bench and the Bow Ammo from the phone booth. Ignore the door behind you for now and go to the far door opposite where you entered the lobby. Enter the locker room and kill the Zombies that are stumbling around inside. Search the locker that is ajar and get the First Aid Kit and search the body next to the other door for some arrows.
Enter the pool area and kill the Zombie who stumbles out of the sauna. Another one waits down by the pool. Climb in the water and examine the switch next to the fountainhead. Now move to the opposite corner and turn the red valve to shut off the water. Note the sparkle under the fountain. Return and get the Locker Key. Now return to the main lobby and go through that door across from the phones.
Kill the Zombies that lurk in this room then go to the copy machine and press the button to print out a map. Make sure to get the Green Herb from the body near the door. You can combine this with the Red Herb you got in the hall to make a full health potion and free up an inventory slot. Make a note of the locked drawer. This can be opened later after you have gotten the lockpick. Head to the back office and use the locker key on the cabinet in the back corner to get the Explosive Bolts. Actually this is a mixture that you must combine with your normal arrows to create 10 exploding tip darts.
These are very powerful so save them for the big monsters. Leave the building and exit the compound through the same door you entered. Follow the Palace Path around to the right and kill more Zombies.
Climb the steps at the end and go through the gate to enter the Palace Area. Three dogs attack as you move along the sidewalk. Kill them all then go up the main steps and get the Green Herb by the railing before entering the Palace.
The Palace is a big place with lots of places to go, many of which are locked right now. Head to the main reception desk and get the bullets. Check out the computer to learn you need a password then head up the main stairs and turn right. Climb some more steps and enter the study. This is one of the most important "save rooms" in this part of the game. Get the ribbons from the desk and the Green Herb from the table the use the storage box to unload some of your inventory. Use the typewriter to save your game then search the back part of this room.
Note the indentation of the twin guns on the door. Also note the sparkle under the cabinet. Push the cabinet aside and get the ID Card. Spin it around in your inventory to get the passcode, N T C 0 3 9 4.
Go back downstairs and use the computer. Enter the passcode to unlock the door in the corner behind you then toss the access card. Make a quick detour to the gray door and go inside. Equip your lighter and the bats will leave you alone as you get the First Aid Spray from the sink and the briefcase from the small alcove. You cannot open the briefcase until you have the lockpick so put it in the storage box on your next trip upstairs.
Now go to the door you just unlocked with the computer and enter the hall filled with Zombies. Kill them all and don't get ambushed by the one hiding around the far corner.
Get the Red Herb then head to the door at the end and enter the study. Get the bullets from the table then press the button under the Ant.
This starts a movie and when it's over a display case moves forward revealing a secret room. Enter this narrow room and get the Ship Wheel.
Trust me! Make your way back to the main foyer of the palace and head toward the exit. As you start to leave you will hear Steve scream from somewhere in the mansion. Run back to the room you were just in and you will find that he tried to take the Gold Lugars and is now trapped in the room.
Examine the puzzle on the wall and choose options C and E to disarm the trap and free Steve. After a brief conversation he takes off with the Gold Lugars. Leave the palace and get the Green Crest , which is lying on the ground opposite the stairs.
Head down the path to the right and go through the gate at the other end. Go down the stairs to the dock area. Make a U-turn at the bottom of the stairs and search under the stairs for some bullets and a map. Head to the other corner of the dock and get the arrows then approach the pedestal and use the Ship Wheel.
Give it a spin to raise the mini-sub and extend the platform so you can board the sub. Inside the sub you will want to search behind you to get the Side Pack that allows you to carry two more items. Now press the lever to submerge the sub. Follow the passage around and down the stairs to enter the dark office area.
Kill all the Zombies and get the bullets from the chair and some ribbons from the shelf. Go to the door by the aquarium and enter. Equip your lighter to keep the bats off of you and approach the console at the far end. Activate the console then insert the Green Crest into the socket.
Only two more to go. Return to the previous room and go through the other large door. Cross over the bridge and enter the next area. Find the lift in the corner and ride it to the control room where you can use the controls to move the overhead arm UP then LEFT until the circular shadow is over the large crate. The arm will pick-up the crate giving you access to the blue control panel. Ride the lift back down and activate the console to raise the large lift in the center of the room. Have a good weapon ready when the lift arrives as it is full of Zombies.
When they are dead you can search the crate in the corner to get the Umbrella Key Card and some arrows. Exit the lift and get the pair of Green Herbs near the control panel then make your way back to the palace.
Your next objective is back at the Military Training area but you may want to stop by the palace to save your game and adjust your inventory. Make sure to keep your new key card before proceeding. When you enter the courtyard of the Military Training area a giant worm bursts from the ground. Dodge the monster and make your way back to the doors leading to the lobby. Once inside, head toward the card reader next to the door leading to the locker room. This opens the shutters and gives you access to a new passage.
Go down the passage and the door shuts behind you. Exit out the other side into an open courtyard. Alfred is waiting for you on the upper landing. Quickly dodge his sniper laser and run up the stairs forcing him to run away. Ignore the locked door on the left and make a note of the shield impression on the central pedestal identical to the one by the guillotine before going through the door on the right.
Head down the long hall and you will find yourself trapped by Alfred. Get the two boxes of bullets then go through the door on the right to enter a room with a storage box and a typewriter as well as a Green Herb , ribbons , and some Hemostatic Medicine. Organize your inventory making sure you have the Bow Gun, some explosive arrows, and a few empty slots before leaving this room and going through the only other door. This triggers a movie where the Bandersnatch if released. He's not as bad as he looks, and you can kill him with exploding tip arrows.
Pause between your shots to allow him to recover from the blast or you may have to shoot additional darts to finish him off. Go down the stairs and through the door that opens for you. After the exciting movie Claire is now in possession of the Gold Lugars and you are now in control of Steve who is armed with some deadly machine guns. This is your only opportunity to play as Steve so let the bullets fly freely as you go on a multi-room Zombie rampage.
Kill the Zombies in the first room including the one behind the bars then go through the door on the back wall and clean out that room. Ignore the items inside - Claire will be back for them later. Leave the small room and go through the other door. Go down the stairs and shoot the barrels that will blow-up killing several Zombies.
When this room is cleansed you can go up the steps and through the next door. Claire will now join you. Now that you are in control of Claire again you can follow Steve to the garage area. After an emotional movie you can search the garage and get the bullets from the top of the barrel.
You will need to climb up on a crate to get them. Exit the garage through the double doors and you will be in an area with a large tank and a pair of nasty dogs. When they are dead you can pick up two loads of arrows then unlock the door and return to the main compound with the giant worm.
As you make your way across the shaking compound make a quick stop by the barrels to pick up two more loads of arrows then sprint for the exit. In exchange for your lighter and the medicine he will give you a Lockpick , which is very useful in opening the briefcase you currently have in storage and some locked cabinets and drawers. The only downside to this is that there are some upcoming areas with bats, and you will not have to fight them if you part with your lighter. The choice is yours, but I recommend going for the lockpick at this point in the game.
With or without the lockpick your next objective is that door where you need to use the Gold Lugars. Return to the palace and be prepared for a swarm of Zombies all over the foyer and the landing upstairs. Kill them or avoid them and make your way to the upstairs study where you can use the Lugars to unlock the door. You will probably want to save your game and adjust your inventory before proceeding. If you have the lockpick you can open that briefcase you got earlier and get 10 more exploding darts.
Make sure you have the Bow Gun and exploding tip darts with you before proceeding. In the next room you can get some bullets from the table then approach the large desk and use the computer to view a movie. When prompted for a password, enter and the musical clock slides away to reveal a hidden passage.
Of course the Bandersnatch that just jumped through the window is probably more important. Unload a pair of exploding tip arrows and he won't bother you anymore. Enter the secret passage and get the Green Herb in the corner just as you enter. Follow the bridge that leads to the classic haunted mansion high on the hill.
At the top of the stairs a Bandersnatch drops in behind you and another climbs over the wall. Kill them both quickly with a pair of explosive shots each then continue up the steps and enter the mansion.
The foyer is full of bats. You can use your lighter if you still have it or kill them with your pistol. Now head to the door to the left of the stairs and enter the dark room.
Another Bandersnatch is lurking in the shadows. Two more exploding darts will take him down. If you have the lighter you can light the fireplace and shed some light on the area. Search the room and get the bullets and ribbons from the far corner and the two sets of bow darts from the mantle.
Return to the foyer and go up the stairs. Get the bullets and First Aid Spray from the upper landing then enter the red padded door. After the movie, go to the right and enter the bedroom around the corner. Look at the music box and the bed will move allowing you to get the Ashford Key.
Now return to the palace. Back at the palace you need to exit the study and go across the upper landing to the locked door on the left. Use your new key to enter the bar and collect the bullets , exploding tip arrows , and a pair of Green Herbs.
Make a note of the piano then leave the room and go downstairs to the main foyer. Go to the door in the corner that you unlocked with the computer and enter the hall. Use the key on the door directly across from you then toss it.
Enter the new room and kill another pair of Bandersnatch monsters. You now need to make the long trip back to the prison area and use the Shield in the socket by the guillotine. If you haven't already gotten the lockpick this will be your last good opportunity to do so. Fresh Zombies guard the area around the guillotine. Kill them all then use the shield in the door to open it. Kill the Zombies on the other side and enter. Quickly shoot the exploding barrel to kill even more Zombies that attack as you enter the new area.
Go down the longer of the two paths and through the door. Get some bullets by the barrel then push the crate so you can open the door. Make a note of the storage box - you may need it. Go through the door and you will find yourself in the computer room from the first part of the game. You can now access the security drawer in the machine shop and get the items you placed there earlier including lots of grenade rounds. Collect your items especially the Fire Extinguisher and put them in the storage box back outside.
Head back through the door to the corner where you shot the exploding barrel and go down the shorter path. Search near the barrel for a Green Herb then enter the door to the infirmary. Get the bullets and search the cabinet for some First Aid Spray then enter the office where you can get the Red File.
Make a note of the human model with the missing eye then return to the main room and go to the door in the far corner. Kill the Zombies in this room and collect the bullets , briefcase , and a Red Herb. I can remember where some of the simple locks are, but describing the locations is not so easy. First off, there are a couple of briefcases that have simple locks. Claire will have a brief chance to unlock it. In the Military Training Center.
Drawer by the scale model of the training facility. That may be all, but you're best off doublechecking. Jove the Sleep Depraved. Remember remember the fifth of November. More topics from this board How do I solve the message to the new owner puzzle? Side Quest 2 Answers How do I solve the drawers playing as chris after going under the tank? Side Quest 1 Answer Can I retrieve both gems from the tigers eyes?
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Side Quest 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: SickoBobbo SickoBobbo 11 years ago 1 Can someone plz list the locations of simple locks that I should've encounted thus far? Thx in advance Remember remember the fifth of November. Why did the self destruction not destroyed the base?
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