How much armor pen is enough
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Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so! I liked this Guide. I didn't like this Guide. Vote Comment. Comment Would you like to add a comment to your vote? Thank You! Runes: Meteor Version Armor Pen 1 2. Spells: Flash. Ranked 66 in Middle Lane. Items Start items. Health Potion Doran's Blade. First Back Gold. Doran's Blade 2 Refillable Potion. Full Lethality Armor Penetration Build. Pantheon On-Hit Build Version.
Pantheon On-Hit Build Version 2. Pantheon On-Hit Build Version 3. Ability Order. Create a free Team What is Teams? Learn more. Max armor penetration? Ask Question. Asked 7 years, 6 months ago. Active 7 years ago. Viewed 12k times.
Improve this question. The second question there is different enough from your first question that you really should remove it and ask it as a separate question entirely. I will do that then. Add a comment. Active Oldest Votes. Improve this answer. Community Bot 1. Jutschge Jutschge I would add that this answer doesn't show any limit either, which is a good wrap up of existing ones. Pretty satisfying explanation on what I asked. Would you mind explaining me a little what I see when I press "c" in game, on the Armor penetration?
What does this first 28 means? I get that I have 40 armor penetration so far, but I don't get the I don't really understand what that flat amount is. Let's say that my flat armor penetration is Or I got something completely wrong? If the enemy has armor, and you have a flat 40 armor pen, they will have armor left for your damage to fight through. Show 5 more comments. Mekukichiri Mekukichiri 39 1 1 bronze badge. Armor Pen doesn't stack, it's being multiplied so the maximum amount you can have there is 0.
Giallo View Profile View Posts. Bit necro, but may be useful: as armor represents chance to negate damage, it's important to have AP, armor penetration, as much as to nullify Armor of enemy.
Armor is calculated as a Logarithm, meaning that with small numbers of armor a proportionally large quantity of chance to deflect is rewarded. Increasing armor has diminishing effects on that chance. If AP is just subtracted from Armor value of target, then it means that the less AP you have in respect of target Armor, the less it will reduce as well the chance of deflecting attacks.
As AP number approaches to total Armor of target, it is more influencial. Let's say two enemies have and armor respectively. Very few monster with more than armor, so not needed to go over AP. Also, considering attack speeds of weapons, rising AP as high as possible can be crucial.
You don't want to waste your hammer attack after have being hit 3 times, don't you? As for formula to calculate chance of deflection in respect of armor, look at this discussion. Thanks for detailed info. Just interested if someone played more with, let's say, over AP and how were the results. It could increase damage output but for the cost of sacrificing something else.
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