Sly cooper why is bentley in a wheelchair
In the first game, Bentley was merely the one who gave Sly information on how to perform certain tasks, you did not get to play as Bentley in the first game. The second game however, allowed you to finally play as him. Bentley's main abilities included: using a crossbow, throwing grenades, and hacking into terminals.
The crossbow worked as a tranquilizer for the game, you aimed the cross-hair at the the enemy, press the R1 button, and soon the enemy would be disabled for a set amount of time. The grenades could either be thrown at, or set on an enemy. If you chose to throw the grenade, you had to choose the power of the throw, and what direction you were throwing the grenade in.
Setting the grenade on the enemy worked by sneaking up behind the enemy, pulling out a grenade, and then placing the grenade on a part of the enemy.
Hacking terminals was more of a minigame for the player. You start out as a small colored tank-like object. You use the left analog to move, and the right analog to shoot. Your main objective is to make it to the access point on the other side of the level. While on your way, you'd encounter switches to turn on and enemies to shoot.
Reaching the access point, allows Bentley to hack into the terminal and then Bentley can use the computer later in the game for the final heist. Although almost exactly like the gameplay of Band of Thieves , this game brings a slight adjustment to Bentley's style of gameplay.
Since Bentley is now in a wheelchair, he cannot travel as fast anymore, and he also uses more automated stuff for throwing grenades and shooting tranquilizing darts. Bentley returns in the 4th installment being confirmed to still be in a wheelchair with more gadgets. This edit will also create new pages on Giant Bomb for:. It was then that Bentley began to have doubts about the nature of Sly's relationship with him and Murray; he wondered if he and Murray were simply subordinates to Sly since Sly was the only one who went into the heart of the vault.
Murray reminded Bentley, however, that if the two had switched places, Sly would be happy for Bentley because he was something more than credit or treasure, he was a true friend. Just then, Dr. M appeared, attempting to gain access to the vault. Bentley deduced that M had been a member of Conner Cooper 's gang , serving the same role that Bentley currently did in Sly's gang.
Given their similar experiences, M attempted to sympathize with Bentley's feelings and get him to turn on Sly. By this point, however, Bentley's doubt had been cleared, and he fought with Murray, unsuccessfully, to stop M from going further into the vault.
Later, as the vault began to cave in from Sly's and Dr. M's battle, Bentley rushed into the heart of the vault to rescue Sly, but he was unable to locate him. The team searched the entirety of the island for Sly but would only end up finding his cane, backpack and a pile of treasure from the vault.
The Cooper Gang left Kaine Island and, when months passed without Sly's return, eventually disbanded. Bentley and Penelope remained together and constructed a new, more advanced Cooper Vault to maintain the Cooper legacy.
They also began work on a time machine , which Bentley intended to use to see what the future held. Bentley also seemingly inherited the Thievius Raccoonus , becoming the first non-Cooper to write in the book. This emphasized one of Sly's earlier statements that Bentley was not a sidekick or lackey, but his equal. Bentley would later locate Sly and learn that he had begun a romantic relationship with Carmelita Fox.
Just as Bentley and Penelope were completing work on the time machine, Penelope suddenly vanished. While searching for her, Bentley noticed that the contents of the Thievius Raccoonus were disappearing right before his eyes. He concluded that the person responsible must also possess a time machine and was intentionally attempting to erase Cooper history. Bentley located both Murray and Sly and asked for their help, to which they both happily agreed.
The reunited Cooper Gang snuck into a Parisian museum to steal a dagger that would allow them to travel to the past using Bentley's newly-completed time machine.
After stealing the dagger, the gang traveled to Feudal Japan and saved Rioichi Cooper from the time-traveling dictator El Jefe. They then traveled to the 19th-century Wild West and freed "Tennessee Kid" Cooper from Toothpick , another time-traveling villain. They also rescued Carmelita Fox, who revealed that she had been captured and sent back in time by Cyrille Le Paradox , the owner of the Parisian museum, when she caught him unloading forged art.
The gang realized that Le Paradox was the one behind the alterations made to the Thievius Raccoonus. The gang boarded Toothpick's train and defeated him, but were unable to stop themselves from unexpectedly driving off a cliff. In a moment of desperation, Bentley grabbed Murray's Australian fossil necklace and inserted it into the time machine, teleporting them to an unknown time period.
The gang would eventually find out that they had crash-landed in the time period of Sly's prehistoric ancestor, who they called " Bob. After freeing Galleth, the gang learned that the Black Knight also worked for Le Paradox and, like El Jefe, Toothpick and Grizz, was tasked with stealing the cane from the Cooper in their time period. While tailing the Black Knight for intel, Bentley found out that the Black Knight was actually Penelope in disguise, and that her disappearance was really a betrayal of him and the Cooper Gang.
Penelope later affirmed that her betrayal was because she wanted Bentley to realize that he was wasting his own potential by being constrained by morals; as she put it, a person of Bentley's intelligence and expertise could make a fortune from weapon design.
She claimed that Sly, with his thieving code of honor, had brainwashed Bentley into his current moral stance. Bentley denied this, claiming that Penelope had become blinded by the desire for money and power and that she was simply Le Paradox's pawn.
He battled her, each one using a mech, and emerged victorious. Bentley's victory over Penelope instilled a newfound confidence in him, and he was finally able to face his personal demons—his thoughts about the Clock-La incident and his crippled legs—and overcome them.
The gang then traveled to 11th-century Arabia to coax Salim al-Kupar out of retirement. With his help, they learned that Le Paradox intended to forge documents in the past that would give himself a royal lineage in the present; at the same time, his theft of the Cooper canes would erase the clan from history.
Despite their best efforts, the gang was unable to stop Le Paradox from returning to the present-day with the documents and canes. Pursuing Le Paradox and infiltrating his blimp , the gang retrieved the Cooper canes, thus saving the Cooper legacy. In the process, Le Paradox's time machine was damaged and began to malfunction, opening a tear in space-time. In the aftermath, Le Paradox was located by the police and arrested. Sly, however, was nowhere to be found.
Bentley would continue to search for his friend, believing him to be out there somewhere. Bentley has green skin, an indigo shell which has a blue rim and blue spots with a light brown plastron, as well as beady black eyes that are almost always hidden behind thick brow-line tortoiseshell glasses. Bentley's outfit in Sly Cooper and the Thievius Raccoonus is apparently casual; he wears a red bow tie around his neck, what appears to be a short-sleeved dress shirt, a watch around his wrist, and a sweater-vest worn underneath his shell.
It is also seen a few other times in the next two games. Oddly in this game, he also seems to have two strands of hair on his head, but they aren't seen in cutscenes. In Sly 2: Band of Thieves , Bentley wears what appears to be a bulletproof vest along with complimentary knee and elbow pads, showing humorously that Bentley is a safety-first type of guy.
He also wore a pith helmet on his head. In Sly 3: Honor Among Thieves , as well as being confined to a wheelchair, Bentley now wears what appears to be bicycle safety gear and a blue bicycle helmet.
In Sly Cooper: Thieves in Time , he once again dons a pith helmet and a bulletproof vest, along with a gray button-up shirt underneath his vest. His wheelchair has also been further modified with robotic arms and boosters.
His shell is now just plain blue. During some missions in Go West Young Raccoon , he also dons a fake mustache as a disguise. Bentley is initially portrayed as a timid, shut-in person. He is also shown to be somewhat of a germaphobe, especially fearing the swamps of Mz. Ruby's hideout. He also gets paranoid at times and is more realistic than optimistic. However, he is always shown to be sure of his great brainpower, even in moments of doubt among the rest of the gang. At the start of Sly 2 , he seems as nervous and uptight as ever but is nonetheless willing to go out into the field.
This nervousness eventually fades as the game progresses; after the capture of Sly and Murray, he is left to fend for himself, subsequently turning over a new leaf for his mannerisms. After pulling himself together and saving his friends, he appears more confident and relaxed than his previous self, even gaining a sense of sarcasm to rival Sly's, often countering Sly's remarks with his own quick wit. Still, Bentley is shown to be less confident with coming up with plans on the spot, which Sly and sometimes Murray are able to do, and tends to panic when he doesn't have "all the facts.
In Sly 3 , Bentley continued to mature. As well as having to deal with his paralysis, Bentley seemed surprisingly brash at times. He has been told more than once he had "gotten devious over the years," since his plans have steadily become more violent and painful for the enemy. At various times in the game, Bentley confronted several villains by himself and was quite verbally offensive, such as when he baited Muggshot into getting arrested again.
Even after his tragic confinement to his wheelchair, Bentley is still quite confident in his abilities and has quite successfully turned his weakness into his greatest strength. Bentley's greatest and most primary ability is his intelligence. He proves this through all four games by planning every master operation. He is also extremely skilled with technology, upgrading his wheelchair with various weapons and gadgets as well as inventing numerous devices.
He also utilizes a large variety of bombs and darts with different effects. Bentley is also a master hacker, mathematician, clue decipherer, inventor, gadgeteer, chemist, biologist, tactician, pickpocketer and demolitions expert. He also has a keen eye for secrets hidden in artwork, is capable of fighting numerous guards and can hold his own in vocalization against opera master Don Octavio.
All of this can contribute to Bentley actually being a polymath. At the end of Sly 2: Band of Thieves, Bentley got his legs crushed under Clockwerk 's beak, thus paralyzing him for life.
In Sly 3, he made a wheelchair and added all kinds of gadgets into it like a retractable Binocucom that shoots sleep darts he used to fire sleep darts with a crossbow until he got crippled in Sly 2 , and hover boosters, just to name a few.
At the end of Sly 3, the Cooper Gang each went their separate ways, after that, Bentley and Penelope started making plans to build a time machine, thus leading up to the events of Thieves in Time.
Right before the events of Thieves in Time, his girlfriend Penelope disappeared by unknown circumstances. Also Bentley discovered that the pages of the Thievious Raccoonus were literally dissappearing right before his eyes.
Bentley headed out to round up the gang so that they could travel back in time to save Sly's family history. As seen in the image above, Bentley will further upgrade his wheelchair in Thieves in Time. In Thieves in Time, Bentley modifies the time machine so it could fit into Murray's van.
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