Where to get wow battle pets




















You can adjust the pet's level and rarity, and then cycle through all of its available breeds. Note that some pets only come in one breed. Cycling through each breed will tweak the overall stats of the pet.

Curious about the actual formula used to calculate each pet's battle stats? The quality of captured wild pets is random. As of patch 5. There is no accurate way to determine a pet's quality prior to the start of a battle.

Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. Check your Pet Journal to see the color-coded rarity of your non-wild pets.

Battle-Stones were introduced in patch 5. Battle-Stones can be found in the Tamer daily reward bag, or randomly awarded to you after defeating a wild pet in battle. There's also a small chance to earn one by defeating a player in a queued PVP match. Defeating a higher level pet increases your chances of getting a stone.

Polished Battle-Stones can be purchased for 1, Justice Points. Additionally, the trainers in Stormwind and Orgrimmar will trade one Marked Flawless Battle-Stone in exchange for three of a kind family-specific Flawless Battle-Stone. Pet breeds are used to determine the primary stats Health, Power, Speed of your battle pets. So if you want to maximize your pets' fighting potential, understanding how breeds and breed IDs work is crucial.

Due to the depth and complexity of pet breeds and their ID system, we've developed this section of our Guide to Battle Pets as a stand-alone guide:. A new quest will pop up once your first pet reaches level 3. Defeating each of these NPCs will reward a nice chunk of experience for your pets, as well a Sack of Pet Supplies which has the chance to drop the Porcupette companion, among the always-useful pet bandages.

There are two parts of the quest chain for each continent. The first part involves defeating numerous Master Pet Tamers, and the second requires you to triumph over the Grand Master Tamer. After you've bested the Grand Master Tamer, dailies from each Tamer will unlock for that continent. All the dailies continue to reward experience for your companions, however only the Grand Master daily quest will reward the Sack of Pet Supplies.

Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.

For more information on each Pet Tamer and the complete quest chain, take a look at this post in our forums. To battle against a randomly chosen player and their team of companions, simply hit the Find Battle button in your Pet Journal.

The queuing system will attempt to match your team up with an opponent's team of similar level. However, unlike the PVE version, the PVP combat system is timed and any ability for each round must be chosen within that time limit otherwise it will assume you have passed a turn. A time penalty is applied if you take more than 15 seconds to choose an action, resulting in progressively shorter round timers for you. Additionally, during a queued Pet Battle you will not be able to speak with your opponent or see their name, realm, or guild.

You won't be able to capture any of their companions either. But let's be honest, the main focus is the battle between pets — may the best tamer win! With over wild pets to find and capture, it's not unlikely that your collection will soon feel bloated and cluttered.

There are a few ways to organize your collection, but there are also some restrictions to keep in mind. So what can you do to make sure your collection is neat and tidy but falls under these rules?

There are two ways to rid your Pet Journal of unwanted duplicates: releasing and caging. The first way to clean house or barn, in this case is to release any extra pets. To do this, right-click on a minipet's name in your journal, and select the "Release" option in the menu.

Doing so will remove this pet from your collection. Certain hard to obtain pets and promotional companions will not have the release option unless you've reached the duplicate cap x3 for that specific pet.

This is to help prevent any accidental removal of unique and rare companions. But before you begin to release your duplicates, check to see if they allow you to cage them instead The second option is to cage a pet. You can accomplish in the same way you release one. After caging a companion, it will appear in your inventory. It will retain its stats and level, and this information will be visible when hovering over the item.

Keep in mind that for the time being, wild pets cannot be caged. Blizzard developers have expressed concern involving the trade and sale of wild pets, and until a resolution can be implemented, wild pets can only be released.

It's not clear if and when we will be able to cage wild pets. Seeking tips for specific pets and combos? You've collected 0 pets. Log in to track your collection. MVP Spotlight Salute. Kaitnyl pets. Ryzolda Didi Mastr Kyrst Tesserrae Anubisath Idol. If he is 5 or more lvl's higher, he will receive no experience. Trick: Lvl up fast your newbie pet!

Start with your highest lvl pets and bring the enemy team on low health. Let your high lvl pets die when the last enemy pet is on low health. Finish the enemy with your low lvl pet. Comment by Kayorisama Really nice to see a guide like this. I actually started writing them out on my own, but I decided I didn't want to since someone else out there would do it for me.

I can try to track down what I did write out, but it's not a ton of info, just some of the first few fights. Comment by GrigorimLlane No Legendary quality pets? I am disappoint. Comment by Toliana Very informative, thank you! Comment by So what is the stat importance in combat, better to attack first or hit the hardest?

Comment by I like this guide, it answered a lot of the questions I had concerning pet battles. You might want to add the information that you can see your opponent's stats by bringing your cursor over its portrait during battle. This will help evaluate whether it's worth capturing or not. Comment by harald Thanks for this guide, very helpful!

Here is a macro I found on US forums, it shows enemy pet quality, thanks to Simca. GetName 2,i.. Comment by naggert Pretty nice guide.

But one of the things I'm looking for is things like: Chances to trap pet during combat. Is a rare pet harder to catch? Level seems to do a difference. Low levels seems easier to catch. What is the initial start chance of capturing a pet? Comment by Another question for you guys then. How do you do to use a combat pet's 4:th, 5:th or 6:th talent? They are not included in my pet combat actionbar only talent are. How do I use them or swap them around?

Comment by Khalipso hey, can someone tell me why there are multiples of some pets? Comment by Haduj What do you do if it says "Failed to create pet battle"? Comment by I was always very sceptical about these guides but this one opened my eyes. Good work out there. Wish everyone to learn from this. Comment by Sooba At the first 'question' of your pop quiz, it says 'wrong' at both answers.

Comment by myelf google spreadsheet with all trainers dailies email me or comment here for errors and missing trainers but there is no way in hell, that I am updating that table here Comment by wigglemonster Does anyone know how "qualityless" pets stack up? Rare finds like a Dark Whelpling or a Disgusting Oozeling do not have a quality rating with them.

They happen to be my favorite pets too!.. I don't want to be disadvantaged by using them instead of a rare capture of a frog Comment by Helvira Is Blizzard going to implement epic quality pets? Comment by Losai This guide can efficiently get anyone started on doing pet battles. Comment by My friend your guide is great, I like it. You put some soundtracks from Pokemon, and a "Pokemon" like table of Technique effectiveness for "attacks vs pet families.

I my self played those games, it's great to remember the past a little. You should add a table with the kinds of pets each Master Pet Trainer has please, that will help a lot to the new comers. Comment by Arcmon You have a fantastic guide. I have been looking for a guide that shows the lvl of pet battles in each region. I often am not sure of the best place to take my pets to level them before the next Battle Master. I feel your guild would be more complete with this information.

Comment by Cirrimus It might be worth mentioning that trainer battles give a ludicrous amount of experience. If you fight them when they out level you which provides a fun challenge you will likely only have one pet alive when you win. The victorious pet reliably levels up on one fight with more EXP to spare. It also helps that many of the trainers have a 'daily' version of their quest that allow you to rematch immediately! This is avoids a lot of grinding. Once I was strong enough to fight trainers it was very rare for me to have to grind.

Some pets may have some different abilities or feature cosmetic differences, but no player will ever have a significant advantage based simply on the rarity of a pet. Players can battle their pets against both computer opponents and other players. Pet battles can occur in four different ways:. A wild pet battle can be started by right-clicking on any wild pet. Battle will commence immediately, with the pet that is highest on the player's team automatically starting combat.

Wild pet battles take place in the player's immediate area, and any obstructions within that area may prevent battle from commencing - moving into a slightly different position will usually solve this problem.

Since wild pet battles are PvE battles, played against the computer, there is no time limit in this type of battle. Players can take as long as they want to choose which actions to take each round, and do not have to wait for their opponent s to make their decisions.

The most significant difference between wild pet battles and other types of battles is that pets in wild pet battles can be captured by the player. Attempting to trap a pet counts as the player's action for that round, and will take place in the appropriate sequence, determined by the speed of the player's current pet. Attempting to trap a pet may or may not succeed.

If it succeeds, the pet will be removed from combat and added to the player's collection. However, only one pet can be captured in each battle. Captured pets are only claimed upon the player winning the total battle - if the player fails, the captured pet will be lost. Captured pets appear to reward only a portion of the XP usually gained by defeating them.

Players cannot attempt to trap a pet if they already have three of that pet in their collection, or if they already have the maximum number of pets pets as of patch 5.

Players can choose to release pets at any time outside of battles, freeing up space for new pets to be captured, but not during battle. Players may therefore wish to leave spaces in their collection to ensure that they have room should a rare specimen pop up. Mousing over a wild pet will display the number of that kind of pet the player currently has in their collection, making this somewhat easier to anticipate, but does not of course account for any additional pets that may join the battle.

Capturing a wild pet may also reduce its level: [6]. Although encountered individually, entering battle with a wild pet may lead to one or more additional pets entering combat to assist it, with the announcement "Another pet has joined the battle!

These additional pets need not match the original pet's type. Additional pets are generally determined by level, with low-level wild pets battling alone and higher level pets reliably bringing two friends to the fight. Wild pet battles and tamer battles are the only kinds of battles in which the health of the player's pets is not restored at the end of battle. However, surviving participants do benefit from Battle Restoration, a healing effect which restores a portion of the health lost by the pet during the battle.

Pets that have died during battle do not benefit from Battle Restoration. While battling wild pets, characters will still appear in the game world, and can still be attacked. To compensate for this vulnerability, characters attacked by enemy players while engaged in pet battles will gain a three-second damage absorption shield, giving them time to cancel their pet battle and attend to their attacker. In these cases, the wild pet will be respawned. This should mostly affect players on PvP realms.

Once a player begins a pet battle with a wild pet, the pet itself will be removed from the game world, preventing other players from attempting to battle it. Wild pets will not re-spawn in the game world even if the player is defeated, or surrenders.

However, if the player leaves the battle after being attacked by another player, or in order to enter a queued pet battle match, the pet will be re-spawned, provided it has not yet been killed. Pet tamers are special NPCs whom players can challenge to battle through corresponding quests.

Pet tamer battles are very similar to wild pet battles, except that tamers' pets cannot be captured. All pet tamers also come with three pets, and these are all present in the game world before battle begins.

Tamers open every battle with the same pet, and tend to offer a very similar fight experience every time. Their pets also use the same three abilities for every fight. This gives players the chance to devise specific strategies to counter tamers' pets. At higher levels pet tamers can offer quite a challenge, and this level of strategy and customisation of the player's team is often necessary to defeat them.

Most max-level tamers have epic pets. All tamer pets have individual names, and most higher level pets are somewhat unique, often featuring appearances or ability sets that do not exactly match any pets available to players.

Unlike wild pet battles, where entering battle removes the wild pet from the game world, entering battle with a pet tamer instead phases the player out of the regular game world, meaning they cannot be seen or attacked while battling a pet tamer.

Because of this, pet tamers can battle multiple players simultaneously. However, players currently engage in tamer battles can sometimes be detected by the presence of their current companions, who remain visible to other players. Players on PvP realms should take care when battling tamers, since these NPCs may attract a regular flow of players from both factions, and while battling players are protected from attack, they may leave the fight to discover enemy players close at hand, or even waiting eagerly for their return.

Queueing for a pet battle causes the player to enter a queue very similar to those used for queueing for dungeons, battlegrounds, etc. Once a match is found, the player will be given 30 seconds to decide whether to accept or decline the match. Accepting the match will temporarily transport the player to a random battle zone on the player's current continent, where they will do battle with their opponent. Although appearing within the location including witnessing NPCs and player characters in the area players and their pets cannot be seen by others in the area, nor interacted with.

Battle zones include many unlikely locations, such the bustling center of Orgrimmar , and amid fighting saurok in the Vale of Eternal Blossoms. At the conclusion of the battle, players are returned to their previous locations. Since the location experienced by each player always corresponds to their current continent and not that of their opponent , it is likely that each player's location is determined separately the battle itself not actually taking place in either location.

During queued pet battles, the player's opponent is represented by a randomly selected player character. They may be of any playable race, of either gender and faction, and may wear any of a variety of often quite impressive armor. The opponent's representation does not appear to be related to their actual character; meeting the same player twice in a row will yield an apparently entirely different opponent, albeit possessing exactly the same pets.

This is provable due to the one feature of queued pet battles that allows for identification: any personalised pet names are still shown in battle. PvP pet battles feature a reasonable time limit when choosing which action to take each round. A meter across the top of the action bar indicates the time remaining to choose this round's action.

As with PvE battles, each opponent must choose their action at the start of the round. The round will commence once both players have chosen their actions, or when the timer expires. If a player does not choose an action before the timer expires, they will 'pass' that round. Round timers will also get progressively shorter for players who take more than 15 seconds to issue a command during their turn.

Battles begin with an inspection period, during which no actions can be taken, but players are free to examine their opponent's pets. After this, players are given a small period in which to select one of their pets. PvP pet battles both queued battles and duels do not alter the health or status of your actual pets; after battle, your pets are restored to the state in which they were beforehand.

Pets therefore do not need to be healed or resurrected after these types of battle. Players cannot queue for a pet battle if any of their pets are dead. However, if one of your pets dies while you are queued, accepting the invitation will lead you to enter the battle with only your surviving pets available. Regardless of its health, as long as a pet is alive when the invitation is accepted, that pet will enter the battle at full health.

Players also cannot adjust their lineup or their currently selected pets' abilities while queued for a pet battle. Forfeiting a queued pet battle will grant the winning player full XP rewards, even if no combat has taken place. Battles which conclude with the death of all involved pets are counted as a draw. Although claiming to match you "against a player of similar skill", with teams featuring below max level pets the battle queueing system would appear rather to select matches based on the combined level of the pets in each player's team.

For example, a player with pets of levels 6, 6, and 7 for a combined total of 19 levels , might find themselves matched against a player with pets of levels 7, 7 and 5, levels 6, 5 and 8, or even levels 10, 8 and 1.

However, the match is not always exact. While queued, players can engage in other activity with their character, including battling wild pets. If the player's queue match comes up while they are engaged in a battle with a wild pet, they can still choose to enter the new match; the battle against the wild pet will be abandoned. Leaving combat using this technique appears to re-place the wild pet in the game world, potentially allowing you to battle it again once your queued match is completed.

However, players cannot queue for pet battles while currently in a battle. Pet battle duels, initiated by challenging a nearby player through right-clicking their portrait, are broadly similar to queued pet battles, with a few differences. The most important difference is that pet battle duels do not award experience - duels therefore cannot be used for levelling pets. Similarly, they do not count towards achievements such as [ Cat Fight!

These aspects were likely added to ensure that all player-vs-player pet battles that grant experience or achievements are randomly matched, and to prevent players from exploiting the system by repeatedly throwing premade battles.

Various abilities can create weather effects, or take advantage of existing ones. Creating a new weather effect will replace the current one. All weather effects last 9 rounds, except for Darkness, which lasts 5 rounds. Various statuses can be applied to pets. Statuses may be applied by abilities or caused by weather effects.

While statuses have no effect in and of themselves, other abilities can take advantage of them. All statuses expire once battle ends. Once starting pets have been determined, the first round begins. At the start of each round, each player or computer opponent must decide their action for that round. There are 6 main options:. All of the above options, with the exception of forfeiting, take the place of the player's chosen action for that round, and only one of those options can be chosen each round.

Players can choose to forfeit the match at any time, even mid-action. Choosing to switch your pet will perform the switch before your opponent has the chance to take action, and effectively grants your opponent a free turn; any attack or ability used by them that round will be applied to your new active pet. The order of all actions besides switching pets is determined by the speeds of the currently active pets, with the pet with the higher Speed taking action first.

If the pets have equal Speed, order is determined randomly each round. This order of action also applies to players attempting to capture wild pets; their attempt will take place at the time at which their pet would normally act.

Note that certain abilities such as [ Surge ] supersede the usual order. The order of attack is often of greater significance than simply who has the chance to kill whom first; some abilities such as [ Crystal Prison ] incapacitate opponents, preventing them from taking action, while others such as [ Burrow ] protect the user from the next attack directed against them. Numerous abilities also grant additional effects depending on the Speed of the user or the target.

Damage over time effects and delayed effects from abilities such as [ Ice Tomb ] always take place at the end of the round, and will take effect whether or not the victim's opponent is still alive. Personal effects from abilities such as [ Poison Fang ] will affect the afflicted pet whether or not they are currently the active pet, while general effects such as damage over time effects from weather and delayed effects usually only affect the currently active pet. Since these effects take place at the end of the round, if the pet dies during the round, any such effects will be wasted.

Once a pet's health reaches zero, the pet will die. If the player has another pet available, they will be allowed to choose which to use next. If not, the battle is over. Victory is decided by whichever team's pets are defeated first. If all surviving pets die within the same round, the battle will be deemed a draw, regardless of order of death. Battle pets come with a variety of abilities at their disposal.

Some are straight damage abilities, while others may heal pets, grant buffs or strategically weaken opponents. While the ultimate goal is to defeat the enemy team, this array of abilities presents a range of possible approaches to any battle.

Each ability has a hit chance. You can find this displayed in each ability's tooltip. Abilities with lower hit chances are often extremely powerful, but can be unreliable. Direct damage abilities also miss when the target is protected or unattackable, such as when using [ Burrow ].

Such effects may or may not cause damage over time effects to miss. Direct effects are those that are applied immediately. This includes abilities that immediately deal damage, apply buffs and debuffs, and provide healing. The majority of pet abilities incorporate some element of direct damage. Direct damage is damage that is dealt immediately, as opposed to damage over time. Direct damage is usually the main method of defeating pets, although it can be less reliable than damage over time effects when fighting pets that are capable of shielding themselves.

Note that many direct abilities such as [ Poison Fang ] deal direct damage while also applying periodic damage over time effects.



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